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In testing, no difference was noticed, but that could mean nothing, given the nature of the setting. Enabling ZPrepass tells the game not to render certain objects to try to increase performance. It comes with a medium performance impact, and is recommended to be set to 0 if not using ENB. This increases the precision of lighting. Note, however, that there is a slight blurring applied to everything as a side effect. It originated with Oblivion, where it also appears to do nothing. It can be disabled for a slight performance gain. Fixed bug with editor circle stuck on weather's change.It is recommended to be enabled. Decreased loading times of multiple weathers presets.
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Fixed not working sun rays if original post processing is enabled.įormer early access 0. Moved to public from early access Patreon.
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Fixed writing to ini files missing variables. Fixed bug with upper case symbols as key name were not ignored for reading ini files. Fixed not working parameters of configuration files which in their names have slashes. Making foam took too much time, i may return back to it later, if people will be interested. Added FixDecalsBias parameter to reduce z-fighting for tires and feet decals which looks wrong at the shore other decals not modified yet. Vasthu days in 2020Īdded foam shader with multilayer bubbles, foam shadows, parallax and caustics. Added foam shift at collisions with vehicles and spread of wetness on sand. Added sand of ocean shore wetness depending on waves. Added processing of one more game water type to fix sharp edges with puddles modification which use this water. Could be useful for game developers to implement this effect as seems nobody did it before. Published article for Normal Mapping Shadows effect and demo application. Changed mixing mode of distant shadows so they do not influence point lights. Because of old style of subsurface scattering used and preferred by players, NMS is disabled on bodies to avoid issues. Added normal mapping shadows NMS effect for sun light, for complex particle and complex fire. Optimized performance a little of complex particles and fire lights. Portable basemap serverĪdded normal mapping shadows effect for sun light, complex particle and fire lights. Also added desaturation parameter for game volumetric rays. Public release of Patreon early access version.
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Visit forum to download or share presets, shader effects, advertise other mods, screenshots, get technical support.
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